/** * The Strategy interface declares operations common to all supported versions * of some algorithm. * * The Context uses this interface to call the algorithm defined by Concrete * Strategies. */ classStrategy { public: virtual ~Strategy() = default; virtual std::string doAlgorithm(const std::string& data)const= 0; };
// The Context defines the interface of interest to clients. classContext { /** * The Context maintains a reference to one of the Strategy * objects. The Context does not know the concrete class of a strategy. It * should work with all strategies via the Strategy interface. */ private: std::unique_ptr<Strategy> strategy_; /** * Usually, the Context accepts a strategy through the constructor, but also * provides a setter to change it at runtime. */ public: explicitContext(std::unique_ptr<Strategy> &&strategy = {}) : strategy_(std::move(strategy)) {}
// Usually, the Context allows replacing a Strategy object at runtime. voidset_strategy(std::unique_ptr<Strategy> &&strategy){ strategy_ = std::move(strategy); } /** * The Context delegates some work to the Strategy object instead of * implementing +multiple versions of the algorithm on its own. */ voiddoSomeBusinessLogic()const{ if (strategy_) { std::cout << "Context: Sorting data using the strategy (not sure how it'll do it)\n"; std::string result = strategy_->doAlgorithm("aecbd"); std::cout << result << "\n"; } else { std::cout << "Context: Strategy isn't set\n"; } } };
/** * Concrete Strategies implement the algorithm while following the base Strategy * interface. The interface makes them interchangeable in the Context. */ classConcreteStrategyA : public Strategy { public: std::string doAlgorithm(const std::string& data)constoverride{ std::string result(data); std::sort(std::begin(result), std::end(result));
return result; } }; /** * The client code picks a concrete strategy and passes it to the context. The * client should be aware of the differences between strategies in order to make * the right choice. */
voidclientCode(){ Context context(std::make_unique<ConcreteStrategyA>()); std::cout << "Client: Strategy is set to normal sorting.\n"; context.doSomeBusinessLogic(); std::cout << "\n"; std::cout << "Client: Strategy is set to reverse sorting.\n"; context.set_strategy(std::make_unique<ConcreteStrategyB>()); context.doSomeBusinessLogic(); }