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public class SortedSet<T> where T : IComparable<T> { private class SkipListNode(T? value, float score, int level) { public T? Value = value; public readonly float Score = score; public SkipListNode? Backward; public readonly SkipListNode?[] Forward = new SkipListNode[level]; public readonly int[] Span = new int[level]; }
private const float Epsilon = (float)1e-6; private const int MaxLevel = 32; private const double Probability = 0.5; private readonly SkipListNode _header; private SkipListNode? _tail; private int _level; private int _count; private readonly Random _random; private readonly Dictionary<T, double> _dict;
private readonly SkipListNode[] _tempUpdate = new SkipListNode[MaxLevel]; private readonly int[] _tempRank = new int[MaxLevel];
public SortedSet() { _random = new Random(); _dict = new Dictionary<T, double>(); _level = 1; _count = 0;
_header = new SkipListNode(default, float.MinValue, MaxLevel); _tail = null;
for (var i = 0; i < MaxLevel; i++) { _header.Forward[i] = null; _header.Span[i] = 0; } }
public bool Add(T value, float score) { if (_dict.ContainsKey(value)) return false; Array.Fill(_tempUpdate, null); Array.Fill(_tempRank, 0); var current = _header;
for (var i = _level - 1; i >= 0; i--) { _tempRank[i] = (i == _level - 1) ? 0 : _tempRank[i + 1];
while (current.Forward[i] != null && (current.Forward[i]!.Score < score || (Math.Abs(current.Forward[i]!.Score - score) < Epsilon && current.Forward[i]!.Value!.CompareTo(value) < 0))) { _tempRank[i] += current.Span[i]; current = current.Forward[i]!; } _tempUpdate[i] = current; }
var newLevel = RandomLevel(); if (newLevel > _level) { for (var i = _level; i < newLevel; i++) { _tempRank[i] = 0; _tempUpdate[i] = _header; _tempUpdate[i].Span[i] = _count; } _level = newLevel; }
var newNode = new SkipListNode(value, score, newLevel);
for (var i = 0; i < newLevel; i++) { newNode.Forward[i] = _tempUpdate[i].Forward[i]; _tempUpdate[i].Forward[i] = newNode; newNode.Span[i] = _tempUpdate[i].Span[i] - (_tempRank[0] - _tempRank[i]); _tempUpdate[i].Span[i] = (_tempRank[0] - _tempRank[i]) + 1; }
for (var i = newLevel; i < _level; i++) _tempUpdate[i].Span[i]++;
newNode.Backward = (_tempUpdate[0] == _header) ? null : _tempUpdate[0]; if (newNode.Forward[0] != null) newNode.Forward[0]!.Backward = newNode; else _tail = newNode;
_count++; _dict[value] = score; return true; }
public bool Remove(T value) { if (!_dict.TryGetValue(value, out var score)) return false; Array.Fill(_tempUpdate, null);
var current = _header; for (var i = _level - 1; i >= 0; --i) { while (current.Forward[i] != null && (current.Forward[i]!.Score < score || (Math.Abs(current.Forward[i]!.Score - score) < Epsilon && current.Forward[i]!.Value!.CompareTo(value) < 0))) { current = current.Forward[i]!; } _tempUpdate[i] = current; } var deleteNode = _tempUpdate[0].Forward[0]; if (deleteNode == null || !deleteNode.Value!.Equals(value) || Math.Abs(deleteNode.Score - score) > Epsilon) return false; for (var i = 0; i < _level; ++i) { if (_tempUpdate[i].Forward[i] == deleteNode) { _tempUpdate[i].Span[i] += (deleteNode.Span[i] - 1); _tempUpdate[i].Forward[i] = deleteNode.Forward[i]; } else if (_tempUpdate[i].Span[i] > 0) { --_tempUpdate[i].Span[i]; } }
if (deleteNode.Forward[0] != null) deleteNode.Forward[0]!.Backward = deleteNode.Backward; else _tail = deleteNode.Backward;
while (_level > 1 && _header.Forward[_level - 1] == null) --_level;
--_count; _dict.Remove(value); return true; }
public int? GetRank(T value) { if (!_dict.TryGetValue(value, out double score)) return null;
var current = _header; var rank = 0; for (var i = _level - 1; i >= 0; i--) { while (current.Forward[i] != null && (current.Forward[i]!.Score < score || (Math.Abs(current.Forward[i]!.Score - score) < Epsilon && current.Forward[i]!.Value!.CompareTo(value) <= 0))) { rank += current.Span[i]; current = current.Forward[i]!; }
if (current.Value != null && current.Value.Equals(value)) return rank; } return null; }
public int? GetReverseRank(T value) { var rank = GetRank(value); return _count - rank + 1; }
public void GetTopN(int n, List<T> outList) { outList.Clear(); if (n <= 0) return; if (n > _count) n = _count; var current = _tail;
for (var i = 0; i < n && current != null; i++) { outList.Add(current.Value!); current = current.Backward; } }
public void GetRangeByScore(double minScore, double maxScore, List<T> outList) { outList.Clear(); if (minScore > maxScore) return; var current = _header;
for (var i = _level - 1; i >= 0; i--) { while (current.Forward[i] != null && current.Forward[i]!.Score < minScore) { current = current.Forward[i]!; } }
current = current.Forward[0];
while (current != null && current.Score <= maxScore) { outList.Add(current.Value!); current = current.Forward[0]; } }
public void GetRangeByRank(int start, int end, List<T> outList) { outList.Clear(); if (start > end) return; if (start <= 0) start = 1; if (end > _count) end = _count; var rank = _count - start + 1; var current = _header; for (var i = _level - 1; i >= 0; i--) { while (current.Forward[i] != null && current.Span[i] <= rank) { rank -= current.Span[i]; current = current.Forward[i]!; }
if (rank == 0) break; }
var cnt = end - start + 1; while (cnt-- > 0 && current != null) { outList.Add(current.Value!); current = current.Backward; } }
private int RandomLevel() { var level = 1; while (_random.NextDouble() < Probability && level < MaxLevel) ++level; return level; }
public void PrintStructure() { Console.WriteLine($"跳跃表结构 (元素数量: {_count}, 最大层数: {_level}):");
for (var i = _level - 1; i >= 0; i--) { StringBuilder sb = new(); sb.Append($"Layer{i}\t"); var current = _header; while (current != null) { sb.Append($"{current.Span[i]}\t"); sb.Append(current.Forward[i] != null ? new string('\t', current.Span[i] - 1) : new string('\t', current.Span[i])); current = current.Forward[i]; } Console.WriteLine(sb);
} var cur = _header; var o = "Data\t"; var s = "Score\t"; while (cur != null) { if (cur.Value == null) { o += "Head\t"; s += "Head\t"; } else { o += cur.Value.ToString() + '\t'; s += cur.Score.ToString(CultureInfo.InvariantCulture) + '\t'; } cur = cur.Forward[0]; } Console.WriteLine(); Console.WriteLine(o); Console.WriteLine(s); } }
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